Main Article Content
Introduction: Different researches on Kahoot (gamification tool) have been done during COVID 19 to address the issue of students’ lack of interest in online teaching.These studies are focused on the use, outcome scores and perceptions of the students. There is a need for a comparative study to see the effect of Kahoot on the motivation of students in online lectures.
Objective: To compare the effects of Kahoot on motivation of students after using Kahoot and without Kahoot in online lectures.
Methods: This was a quasi-experimental study done at Ameer ud din Medical College, Lahore. All fourth year students, who were willing to participate in the research were included. Two online lectures were planned; first was without use of Kahoot and the other lecture was with the use of Kahoot. After the lectures, the students were asked to fill the Situational motivation scale (SIMS) form. Independent t-test was applied to compare between the motivation scales after lectures with Kahoot and without use of Kahoot. The mean, median, minimum, maximum and standard deviation were calculated from median
score of above variables.
Results: Intrinsic motivation, identified regulation and autonomous motivation index were significantly greater with the use of Kahoot as compared to without Kahoot (p< 0.05). However, external regulation and amotivation were significantly greater in the control lectures without Kahoot.
Conclusion: Kahoot is a good online tool to increase motivation of students in online lectures. It makes learning fun by rewarding students with higher scores.
Keywords: Gamification, Medical education, Internal motivation, Autonomous motivation.